Games
What Online Games Teach About Deciding What to Do First
Games constantly present more to do than can be done at once, forcing a decision about what to tackle first, and that is...
Focus and planning writer, page 6 of 7
Theo writes about attention, planning and the mental side of getting things done. He is particularly interested in how people protect their focus in environments designed to fragment it, and what planning systems actually hold up under pressure.
Games
Games constantly present more to do than can be done at once, forcing a decision about what to tackle first, and that is...
Planning
A recurring truth about getting things done well is that the most important work is often the least visible, the foundational...
Time Management
Most people manage their time reactively. They arrive at the start of a working day, open their email, respond to whatever is...
Focus
Open-plan offices became the dominant office design on the basis of two assumptions: that reducing physical barriers between...
Focus
There is a category of work that most people recognise when they experience it: the hours when you are completely absorbed in a...
Planning
Monday mornings have a predictable quality for most people: the inbox is full, the week's demands arrive simultaneously, and...